The creator of Playerunknown & # 39; s Battlegrounds, Brendan Greene, told the crowd on the last day of the Game Developers Conference in San Francisco that he is pleased that Fortnite of Epic Games is expanding the genre he contributed decisively to help be pioneer. "It's great that the real battle space is expanding and Fortnite is putting the royale battle mode in the hands of a lot more people," Greene said.
His response was in response to a question from the audience about his thoughts on Fortnite, which last year copied the main idea of game design from PUBG and that has since exploded in popularity thanks in large part to its free game model. "It makes the genre grow," Greene added. The comments are remarkably conciliatory, although Greene introduced his comments with a subtle joke about "having many thoughts" about Fortnite. Epic has more than twice as many employees as the creator of PUBG Bluehole, which last year issued what sounded like a legal threat when the battle royale of Fortnite was first launched. The relationship was at that time and is still somewhat complicated by the fact that Bluehole relies on Epic's Unreal Engine 4 to develop PUBG.
"It's fantastic that the space of the real battle is expanding."
Fortnite's specific royale game mode, which pitted 100 players against each other on a desert island in a last-person contest, has garnered dizzying publicity, in part because of the recent collaboration between the popular Twitch Tyler transmitter "Ninja." Blevins and Drake, along with NFL player JuJu Smith-Schuster and rapper Travis Scott.
The popularity of Fortnite can be attributed specifically to its free and cross-platform model. That approach made the battle royale genre accessible to the massive audience of PlayStation 4 for the first time and also helped Epic connect with a multitude of younger players who lack the revenue available to buy games or play them in expensive equipment. Until its release as Xbox exclusive in December, PUBG was available only on Windows. Both PUBG and Fortnite are now available on iOS (and Android, in the case of the Greene game).
Despite all that, the success of Fortnite has not derailed PUBG or its colossal influence in the gaming industry. Greene reiterated today on stage that he never expected to see his game sell more than 40 million copies and remain the number 1 game in the Steam market, eclipsing the global pillars such as Dota 2 and Counter-Strike. "When I started this three years ago, I never thought I would be saying things like this," Greene said.
On the subject of Fortnite, Greene joked that it is not as if the developers of the battle royale games needed to compete in real battles against death. "I really try to combat that perception that I want other people's games to die," Greene said, noting that PUBG was accused of killing Greene's previous project, H1Z1, and that H1Z1 had a similar effect on Arma 3, on the that Greene gained notoriety for the first time. as a creator of videogame mod. "I am happy that more and more people are watching these games."