Alto’s Odyssey and the art of the perfect sequel

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The sequels are hard. For successful games, it is even more difficult: to keep track of something that millions of people wanted involves a balance between expanding your idea and at the same time maintaining the things that made people love you in the first place. Just look at the boring receptions of the recent sequels of big budget games that have crumbled on the rocky shores of fan expectations, such as Destiny 2, Star Wars Battlefront II and Middle-earth: Shadow of War.
On the other side of the equation, there are sequels such as High & # 39; s Odyssey (today on iOS), tracking the classic mobile game Alto & # 39; s Adventure. It's the perfect continuation because it recognizes with confidence what made the original work, and then, crucially, …

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