Fortnite’s ‘50 v 50’ mode is teaching players how to be less selfish

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April 19, 2018

Epic Games & Fortnite Battle Royale restarted its anticipated "50 v 50" game mode today, a new and improved version of the limited-time massive combat group game that confronts 50 real human players against 50 opponents in a battle to see what equipment is left standing when the powder clears. Epic has made some crucial changes. Most notably, it now allows players to know where the final battlefield is on the map and sends each team on its respective plane so that it can loot, regroup and prepare for a more explosive final fight.
As the first iteration of 50 against 50, this mode is ready to produce high octane shootings among dozens of players, testing the ability to maintain composure, fight and build simultaneously, and collaborate in a large group in the midst of a dizzying number of variables on screen. But where the mode really shines, and where Fortnite's shared positivity stands out, is in the way it encourages players to help each other.
In fact, in 50 against 50, the players seem to do everything possible to help strangers and with an altruism in the limit of self-sacrifice. As you do not play just for yourself or for one or three other people, like in individual or duo and squad games, 50 against 50 encourages players to relive complete strangers, gift weapons to spread the wealth of firepower and Be a good human being and a solid team player.
Fortnite 50 v 50 mode encourages players to participate in extreme disinterest
In the dozen or so games I played after the mode first appeared, I noticed that other members of the team specifically broke up what they were doing to give me weapons and healing items, relive me when I was knocked down and collaborate otherwise to achieve a shared goal in natural fashion and seamless. Often, this was achieved in the joint construction of superstructures to protect each other from the incoming fire and gain the advantage.
And it's not just that those actions contribute to your chances of winning the game, although playing well with your teammates certainly helps claim the victory. Rather, this gameplay, when combined with the incentives that Epic has incorporated into Fortnite and the overall positivity of the player base, creates a special formula where I find my faith in Internet strangers warmly rewarded with each new meeting.
Epic has always encouraged players to have fun with randomly non-violent suggestions. The developer added a stone, paper and scissors emoticon so players could participate in friendly contests to resolve loot disputes. It also included a friendly emoticon in the game's original release in September to allow players to non-verbally communicate passivity and friendliness.
More recently, Epic hid three secret dance tracks on his map this month so that players can throw their best moves at each other, even when the people you meet are ostensibly your enemies. One of the highlights that went viral this week was four completely unknown people who found themselves on one of the hidden dance floors, only to have a fifth and infamous player trying to ruin the fun trying to secure a death. The four dancers turned on the invader and conspired against him, successfully thwarting the threat, so the four returned to the dance floor to rejoice together.

Beyond the demonstrations of raw skills and fortuitous circumstances that populate Reddit. On Instagram and Twitter, the reels stand out. They are funny and endearing moments, like those that are most often spread throughout the social networks. And these moments, pronounced and subtle, populate almost all the games of 50 against 50.
In a game, I threw myself into a chaotic battlefield to build a comrade of mine who was knocked out so I could revive the player and leave him a medical kit, despite the danger it posed to me. I also remember that the players did the same thing to me many times, each time using a silly dance move to express their camaraderie and, quite often, leave me healing objects or shield potions to make sure I could get back into the fight.
50 v 50 is full of endearing moments of camaraderie between strangers
At one point, at the beginning of a game of 50 against 50, a teammate beckoned me to take me to an abandoned mini-market at the gas station to give me two pistols and some ammunition. In another game, I accidentally took a rare and coveted golden sniper rifle from a drop of supply that another player had opened. I dropped it to the ground almost immediately, after which the player broke a dance movement to acknowledge my lack of selfishness and rewarded me with the next best weapon in his inventory.
Sure, there is an occasional troll trying to steal the booty you gained from a murder or ignoring you in flagrant ways when you need to revive. But I often felt an addictive and almost intoxicating quality to help my partners survive in a fight, no matter the personal cost, and even if it meant they killed me while trying. I liked to think that by doing so, I encouraged others to pay for it.
Besides, he never gets old enough to exchange compliments with a random human being in the world, if only for a funny pose or for a dance movement in the heat of battle. It is the recognition that everything is just a fun game in the end, that winning or losing is less important than the subtle and supremely human interactions that you can have in line with others, which makes Fortnite such an enjoyable experience.


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