A year ago, if you had told me that I would spend my nights playing Payday 2 on a tablet, I would not have believed you. However, here I am, disconnecting in a robbery game that came out five years ago. Such is the power of the Nintendo switch.
As I have written several times before, the Switch is a device that adapts to my life more than any previous game system. It goes from being a home console to being a portable device, eliminating the distinction between the two. Super Mario Odyssey is not a game you can play either at home or on the road; It's just a game, and I can play it any way I want. This benefits many different types of experiences, whether it's an expanding epic like Breath of the Wild or a competitive multiplayer shooter on teenage squid.
But it has also had an unintended side effect: games that would otherwise have very little interest suddenly become much more attractive on the Switch.
Payday 2, which is available today on the Nintendo tablet, is just the latest example. I played the original payday when it first came out in 2011, and I enjoyed his Michael Mann version of cooperative robberies. It was unique and challenging, but I felt quite satisfied with the only game. A sequel did not seem necessary, so I never ventured to follow up. But in the Switch, the idea of more Payday is much more tempting. The games are divided into a series of missions, since you work as part of a criminal group to achieve increasingly daring robberies. Each one is like an exciting and independent story. I've been playing through just one in the offline mode of the game every night before going to bed this week. Yes, it's an older version of an old game, but the freedom to play it anywhere makes it a good compensation for me.
Other games that similarly were not on my radar became experiences that I really enjoyed at the Switch, such as the paranormal adventure game Parakside Detective or the elegant Metroid Dandara style adventure. I even found myself playing games for the second time simply because they are on the Switch, most recently with Dragon Quest Builders, a version of Minecraft from the classic RPG series. Before that, they were LA Noire and Skyrim.
Detective of Darkside.
This behavior reminds me a lot when the original Nintendo DS came out. In the course of the life of the handheld computer, it was home to a wide variety of strange and unexpected experiences. And I played almost everyone. I took virtual pets for a walk on Nintendogs and ventured through multiple iterations of Dracula's castle in Castlevania. I played games about singing secret agents, unqualified defense lawyers, and picked up an unhealthy number of pokémon. I even managed to make Sudoku a daily habit for almost a year, thanks to Brain Training.
These games were not surprising, although many of them did. (Seriously, where's my sequel Elite Beat Agents, Nintendo?) But they had the advantage of being on a system that I loved to play and took with me everywhere. The same thing is becoming more and more true in the Switch. Their games are not as inventive as the best DS releases, but due to the Switch's flexibility, I have many more opportunities to explore so many different types of games. Sure, I'm usually going to find some more moons in Odyssey, but sometimes it's good to put on a clown mask and steal some banks.