The Sims Mobile offers a more focused, accessible version than any before it

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The Sims series has always been a game designed for long session sessions, whether you are clicking on your computer or exchanging decorating ideas with a friend on your couch. It is not a difficult game, but it does expect players to invest time in their expansive systems based on character design, house construction and decoration and social simulation. With the new mobile version, launched this week, the developer Maxis has expertly simplified the experience in something that feels at home on your smartphone.
The Sims Mobile retouch some traditions. The game uses emojis and your Sims speak perfect English, for example, instead of a mixture of gibberish, but retains the peculiar personality of the series. You start by creating and customizing a Sim of your choice, then moving to a "top fixer" of a house. As you renovate and decorate little by little, you can also pursue a professional career and build relationships. Instead of allowing you to go crazy immediately, such as the computer or console games, the mobile version slowly opens more construction options and opportunities as you go deeper into it.

Sims games traditionally include a lot of information hidden in menus by necessity. When you work in your house, for example, you have control over the color of the furniture, where you will place it, how you will tilt it, and so on. When this usually amounts to a lot of clicks or shifts, the mobile version simplifies this process by allowing you to just touch and touch as needed. As someone who spent several hours sighing and grumbling while trying to master the game with a console controller, the touch controls seemed like a gift. The same goes for looking for conversations with Sims, directing your Sim to eat or sleep, and so on. Everything is done with a simple blow or touch.
The Sims Mobile gives you access to a Sim to start and slowly allows you to create additional custom characters; A few hours later, I was able to get a roommate for my original Sim. A daily checklist gives you some basic goals to achieve, such as cleaning your house, while missions offer more difficult challenges, such as advancing your career. The game is free, but includes a timing system that encourages you to make purchases in the game as a result. If you send your Sim to work, it will take a few hours to complete it; however, you have the option to "help" by directing them, therefore, the time they usually spend is reduced.
For each action that you direct your Sim to do, such as delivering coffee at work, you need a little bit of your stock energy. Although you can recover energy through showers, naps, and more, you are likely to run out if you spend a lot of time tapping. If you find your Sim dragging and do not want to fork the cash to feed them with a cupcake to increase their energy, you can always leave them to complete the tasks at your own pace. It is similar to the structure that was used in previous versions like The Sims Freeplay and The Sims Social.
Maxis has successfully reduced a very complete series in an accessible and easy-to-use game for your travel or bedtime routine. What he sacrifices in terms of the game in the test zone of the series, makes up for it with a more focused experience. I still have not found a way to drown someone in a pool, but I do scratch the very particular itch that drives me to want a digital piece of furniture.
The Sims Mobile is available for Android and iPhone.


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