This new Oculus VR game is a cross between James Bond and The Fast and the Furious

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It's been a while since we saw a striking new virtual reality title. But Defector, a new exclusive to Oculus Rift from Wilson's heart maker, Twisted Pixel, is here to remind us that there are still many exciting and exaggerated concepts that VR has not yet explored adequately. The game puts the players in the role of a Mission Impossible spy who must overcome a global crime syndicate, while they go incognito, shooting the bad guys, participating in fist fights and, as the trailer makes clear , taking absurd stunts like driving a car out of the cargo bay of a flying plane.
The plot may not be so original. And in my short time with the game demo earlier this month, I can safely say that Defector is more a tribute and a starting point to spy suspense movies and franchises like James Bond and The Fast and the Furious. But it is a strong testimony of how much more fun these tropes and reused plots can be when you represent them in virtual reality.

Stock Photo: Twisted Pixel

Similar to how Wilson & # 39; s Heart last year translated the dark and changing tones of old school monster movies and horror movies into virtual reality, Twisted Pixel wants Defector to be a virtual reality showcase for blockbuster hits. The game is financed and published by Oculus Studios, the internal editor of the company owned by Facebook. And like many other Oculus fund games, Defector represents both a creative effort and a technical example of what VR is capable of doing. As we said at the end of last year, VR is still a niche product category that needs better software and cheaper hardware, and Oculus has so far financed many of the highest profile projects in the market to maintain the momentum of the industry.
Defector has some seemingly unavoidable quirks to achieve his blend of freedom of movement and shooting combat. Unlike Sony's Blood & Truth, a similar VR shooting simulator that places players on rails like an arcade game from Time Crisis, Defector lets you walk through environments with the Oculus Touch thumbsticks.
That is a risky proposition, since moving your body in the game with a controller while your real world me stops can cause nausea. Twisted Pixel says that Defector will come with a host of settings to help players adjust the game to their own comfort level, including tuning the screen during movement to reduce dizziness and let players adjust the speed and other elements of the movement of the game.

Beyond these factors, Defector will be your first level standard VR narrative video game, which will have the same duration as Wilson's Heart (around eight hours), but with more capacity for reproduction. Twisted Pixel includes branching lines in Defector, which allows players to address any given situation with bifurcation routes that, while not affecting the grand narrative, drastically change the outcome of individual missions. In this way, players can go back and try the other option, which tends to be more or less action-oriented according to the first option.
As an example, when I was given the option of leaving behind the crime boss, my partner and I knocked out a plane heading for a fatal descent, I decided to let my partner take him alive by attaching a parachute to his unconscious body. (My other option was to leave him alone and take the parachute for me.) Then I had to find my way out of the plane, which involved shooting me into the cargo bay and participating in a fistfight with a brutal thug. Then I climbed into a fancy sports car, which I quickly drove at full speed from the back of the moving plane, as if it were Vin Diesel escaping the Burj Khalifa. The other option would have supposed me, supposedly, to dive in VR, which sounds almost as fun.
Either option is a good example of the kind of emotions driven by the choice that Defector wants to offer, and the game looks like it will be a welcome addition to the Rift library when it comes out sometime later this year.

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